30
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Terraform Quadrant 4
I used TerraformFX to generate a procedural landscape with operators restrained by Cinema 4D Fields. The fields followed the lasers, allowing for a real-time sculpt of the final terrain depending on the linked location of the lasers.
30
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Terraform Quadrant 4
I used TerraformFX to generate a procedural landscape with operators restrained by Cinema 4D Fields. The fields followed the lasers, allowing for a real-time sculpt of the final terrain depending on the linked location of the lasers.
Octane's Sub Surface Scattering picks out brilliant detail in the later sections of the terrain whilst allowing for beautiful light scattering within the mesh.
X-Particles born at certain zones of the beams, with shared parameters from the lasers, such as colour and birthrate depending on laser intensity.
Optimised render times of two minutes per frame, with additional de-noising in post.
30
/
Terraform Quadrant 4
I used TerraformFX to generate a procedural landscape with operators restrained by Cinema 4D Fields. The fields followed the lasers, allowing for a real-time sculpt of the final terrain depending on the linked location of the lasers.
30
/
Terraform Quadrant 4
I used TerraformFX to generate a procedural landscape with operators restrained by Cinema 4D Fields. The fields followed the lasers, allowing for a real-time sculpt of the final terrain depending on the linked location of the lasers.
30
/
Terraform Quadrant 4
I used TerraformFX to generate a procedural landscape with operators restrained by Cinema 4D Fields. The fields followed the lasers, allowing for a real-time sculpt of the final terrain depending on the linked location of the lasers.
30
/
Terraform Quadrant 4
I used TerraformFX to generate a procedural landscape with operators restrained by Cinema 4D Fields. The fields followed the lasers, allowing for a real-time sculpt of the final terrain depending on the linked location of the lasers.